It seems more fair to say we shouldn’t buy Unity games a few years from now. Some games may be closer to completion, and they may have gone through years of development.
Comment on Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"
Jaysyn@kbin.social 1 year ago
Devs may as well bite the bullet & switch engines mid development now, because I'm not buying any new games made in Unity.
Lucidlethargy@sh.itjust.works 1 year ago
JohnnyCanuck@lemmy.ca 1 year ago
That’s a huge ask. As a former game dev, reading things like that would break me if I was one of the affected ones.
Remember the devs are people. You’re asking them to redo a lot of work with very little upside.
lobut@lemmy.ca 1 year ago
Imagine you’re a few years in and almost ready to release. I’d be in tears due to stress.
FaceDeer@kbin.social 1 year ago
Well, there is an upside; they'll no longer be beholden to Unity and their arbitrary fees.
I'm a game dev myself so I do understand you can't simply "swap engines", it's a lot of work. But it's likely less work than creating a game from scratch (disclaimer: not familiar with Unity or Godot in particular), and one must be careful not to fall for the sunk cost fallacy. If it takes an extra year to swap to Godot but as a result you get to keep 100% of your revenues (minus Steam's cut of course, if you're going that route) it may actually be worth it.
Ottomateeverything@lemmy.world 1 year ago
Not if that’s a year you don’t have income and can’t eat - then it’s not a choice at all.
If you’re doing this as a side job, and it’s extra income on the side, sure. But many small studios and indie devs do this as their primary income, and kicking their paycheck a year down the road is a non starter for many orgs. And with the demographics of unity devs, that’s probably more than norm than it is the exception.
FaceDeer@kbin.social 1 year ago
I did say it may be worth it. Each team is going to be different.
gregorum@lemm.ee 1 year ago
It is a huge ask. Sadly, unity made it necessary.