Comment on 'Valve does not get anywhere near enough criticism': DayZ creator Dean Hall says the 'gambling mechanics' of Valve's monetization strategy 'have absolutely no place' in videogames

Agent_Karyo@piefed.world ⁨2⁩ ⁨days⁩ ago

The only time I ever tried loot boxes was with TF2 and Dota2 back in the early to mid 2010s.

I very quickly realized that this wasn't what I was looking for in gaming. These days I mostly play indie games where monetisation is not issue. Even gave up on Paradox because I am not okay with their DLC approach. I don't mind paying for DLC, but one has to look at their release of Cities: Skylines 2 to see that they've really become the "EA of Europe".

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