MonoGame has the advantage of being used to ship a number of indie hits, though. Supergiant still uses an in-house fork of it for their games, if I’m not mistaken.
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FLX@lemmy.world 1 year agoThey have been at the right place at the right time.
Never heard of MonoGame but from what I see, it’s much less noob-friendly, no editor etc. Looks too different
hamsterkill@lemmy.sdf.org 1 year ago
Exec@pawb.social 1 year ago
MonoGame is basically a continuation of Microsoft’s XNA which was their engine for the Xbox 360 era. It supports the full Visual Studio (not “Code”) so that’s the environment you get.
scurry@lemmy.world 1 year ago
MonoGame/XNA used to be more relevant 10 years ago, but not so much any more (funnily enough, in large part because Unity ate their lunch).
hamsterkill@lemmy.sdf.org 1 year ago
It’s still pretty relevant. Some of the biggest indie hits of the last several years used it (Stardew Valley, Celeste, Supergiant games pre-Hades).