But doen’t that require some software-defined networking or a special network setup? I’m pretty sure with the avergage home internet connection, you’ll fail over to the replica at your friend’s home. But that has an entirely diffetent IP address and the game client will not handle that gracefully.
Comment on How to set up a decentralized game/chat server
mnemonicmonkeys@sh.itjust.works 1 day agoAnd 4x chance of some of the hardware failing and someone needs to fix it. Unless I’m mistaken about how Kubernetes works.
I’m pretty sure half the point of kubernetes is to have the server automatically reroute traffic when one node goes down
hendrik@palaver.p3x.de 1 day ago
NowThatsWhatICallDadRock@slrpnk.net 1 day ago
That would be a load balancer but is not integral to the working of kubernetes. I wouldn’t consider kubernetes unless you have a need for autoscaling. It’s a lot of overhead for such a limited use case.
You can front any three un-clustered nodes with a load balancer to the same effect
mnemonicmonkeys@sh.itjust.works 1 day ago
Good to hear. Are there specific example you could point me to? I’d like to learn more
NowThatsWhatICallDadRock@slrpnk.net 1 day ago
www.cloudflare.com/…/what-is-load-balancing/
docs.nginx.com/nginx/…/http-load-balancer/
I would start here. Most off the shelf proxies can do it