But doen’t that require some software-defined networking or a special network setup? I’m pretty sure with the avergage home internet connection, you’ll fail over to the replica at your friend’s home. But that has an entirely diffetent IP address and the game client will not handle that gracefully.
Comment on How to set up a decentralized game/chat server
mnemonicmonkeys@sh.itjust.works 4 weeks agoAnd 4x chance of some of the hardware failing and someone needs to fix it. Unless I’m mistaken about how Kubernetes works.
I’m pretty sure half the point of kubernetes is to have the server automatically reroute traffic when one node goes down
hendrik@palaver.p3x.de 4 weeks ago
NowThatsWhatICallDadRock@slrpnk.net 4 weeks ago
mnemonicmonkeys@sh.itjust.works 4 weeks ago
Good to hear. Are there specific example you could point me to? I’d like to learn more