Comment on Unity deleted these terms, don't let them get out
wahming@monyet.cc 1 year agoIf they’d done this right out of the gate, nobody would have thought that is unreasonable.
That’s ridiculous. There’s no technical way they can accurately detect repeat installs on the same device, or pirated copies. Which means devs will pay out the nose for no reason. The outrage exists for a reason
kicksystem@lemmy.world 1 year ago
It’s based on downloads. Of course those are easy to track. Outrage exists because people hate change. I get that, but it still isnt unreasonable.
wahming@monyet.cc 1 year ago
It’s NOT based on downloads. Where are you even getting your info from?
kicksystem@lemmy.world 1 year ago
“We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.” - blog.unity.com/…/plan-pricing-and-packaging-updat…
wahming@monyet.cc 1 year ago
Here’s the FIRST sentence of your link
Eiim@lemmy.blahaj.zone 1 year ago
Nobody here is arguing from direct information, just implications of vague statements. Here’s where they spell it out in more detail:
…unity.com/…/unity-plan-pricing-and-packaging-upd…
Note the update there. They completely walked back their previous answer:
Which has lead to a lot of confusion. It seems like their “proprietary data model” is focused on another point, which is preventing install spamming. Or maybe it’s also about reinstalls, even though they “don’t receive end-player information” so that was impossible a few days ago.
kicksystem@lemmy.world 1 year ago
Well, I am just going by what their own official statement is:
“We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed.”
blog.unity.com/…/plan-pricing-and-packaging-updat…
But the link that you sent indeed sounds a lot more vague. It’d be a major mistake on their part if they are not going to be transparant on how they are going to do the counting.