Eiim
@Eiim@lemmy.blahaj.zone
- Comment on I have the weirdest aesthetic preferences 1 month ago:
Error correction helps a scanner account for portions of the code being obscured/unreadable, whereas a bad background can make a code not even recognizable as a code in the first place. (depending on the algorithm used, how bad it is, yadda yadda)
- Comment on US lawmakers vote 50-0 to force sale of TikTok despite angry calls from users 8 months ago:
It’s really not though? The Chinese government has a 1% stake in ByteDance. Meanwhile ~60% is foreign investors – believed to be mostly American.
- Comment on Sleeping Beauty Trolley Problem 1 year ago:
I think in Scenario A you die if you flip the switch.
- Comment on Maybe AI won't be taking all of our jobs after all? 1 year ago:
Oh no, vanilla extract is back!
- Comment on Reddit is killing blockchain-based Community Points 1 year ago:
The version of Community Points used on r/CryptoCurrency
- Comment on Reddit’s blockchain-based “Community Points” rewards crash after sunsetting 1 year ago:
Likely only Reddit can say. I don’t think Reddit was ever trying to make money off Community Points directly (in contrast to their NFTs), but rather to boost engagement. Whether or not it did, and by enough to offset the costs of starting and maintaining the system, we’ll likely never know.
- Comment on Unity deleted these terms, don't let them get out 1 year ago:
Nobody here is arguing from direct information, just implications of vague statements. Here’s where they spell it out in more detail:
…unity.com/…/unity-plan-pricing-and-packaging-upd…
Q: How are you going to collect installs? A: We leverage our own proprietary data model. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project.
Q: If a user reinstalls/redownloads a game, will that count as multiple installs? A: We are not going to charge a fee for reinstalls. The spirit of this program is and has always been to charge for the first install and we have no desire to charge for the same person doing ongoing installs. (Updated, Sep 14)
Note the update there. They completely walked back their previous answer:
Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.
Which has lead to a lot of confusion. It seems like their “proprietary data model” is focused on another point, which is preventing install spamming. Or maybe it’s also about reinstalls, even though they “don’t receive end-player information” so that was impossible a few days ago.
- Comment on What would it take for you to move away from Github? 1 year ago:
Is everyone running their own open source project?
Essentially, I suppose. I put most of my personal projects on GitHub because a) I believe in the open-source philosophy generally and b) sometimes they are helpful to others! For example, because I put SmilApple on GitHub, someone was able to adapt it to make this. And besides, it’s a great way to distribute programs that you want other people to use, like my current project Chokistream, or when I made a fan-translation of a game. None of these are “serious” projects like a new framework or something, and all of them have very limited audiences, but if I’m coding them, I might as well publish them where someone else might be able to benefit from them. I also don’t feel like they’re important for my career, but they’re important for their own sake and I would care if I lost them.