Good luck with your game! Is it something public we could contribute to?
Comment on Update: Unity office death threat was made by a Unity employee
WhiskyTangoFoxtrot@lemmy.world 1 year agoI’ve been working on an indie game project for several years now and invested thousands of dollars into it. Fortunately, I had the foresight to use Godot for it, but if I’d used Unity instead I’d be completely screwed right now. Hell, I’m still using the 3.X branch of Godot because I figured that migrating everything to version 4 would be more trouble than it’s worth. Going to a completely new engine at this stage in development would be completely out of the question.
tomatobeard@lemmy.world 1 year ago
WhiskyTangoFoxtrot@lemmy.world 1 year ago
No, it’s a commercial release. I’d been doing everything with placeholder art throughout most of development but I’ve recently commissioned some artists for some professional assets, and I think I’ll have enough to put together some screenshots and a demo video and get a page on Steam, etc. set up.
It’s a Metroidvania with influences from cinematic platformers (Another World, Flashback) and immersive sims (System Shock, Deus Ex.)
anlumo@lemmy.world 1 year ago
I’m sorry to stifle your expectations, but if you’re working on that project on your own, you’re very unlikely to reach the 200k/year revenue necessary to trigger this new pricing scheme.