Hey, say what you will, but I do think the solution is technological. MS at least has an approach. About time, too. I don't want to overplay it, because a lot of these arguments is very... terminally online, but it's nuts that the DX12/UE5 combo of tech that has now been a thing for ages is still so poorly understood and unadressed on a wider scale.
Also crazy that dev teams don't have enough systems engineers bitchy enough to insist on figuring this out.
I think for BL4 specifically the problem is the game is just... heavy. Not chuggy or stuttery on good enough hardware, but good enough starts kinda high here.
And yeah, it looks better than previous games, but it's a stylized look and it's taking shortcuts meant for photorealism into a space where a lot of stylization is going to cut into the extra bits of indirect lighting or vegetation or environmental detail you're getting out of it.
Blend the confusing shader issues with the disproportionately high frame budget even when things are working fine and you get this stuff. But I'll say that I was shocked at how playable the game is on higher end hardware given what the Internet was saying.
ilinamorato@lemmy.world 15 hours ago
I honestly feel like it would be better if Steam would compile the shaders in the background after the download finishes and before it tells me that the game is ready to play. That seems like a thing they could totally do.
They could even precompile shaders for known setups (the Steam Deck, the last three generations of Nvidia and AMD, that sort of thing) and just add that to the download for people with those devices. It would improve the experience for a lot of people.
NuXCOM_90Percent@lemmy.zip 15 hours ago
I mean, they do (for most games) on Linux. “Allow background processing of vulkan shaders” in Downloads.
The issue is that they can only do so much without support of the games themselves. My, very limited, understanding is they distribute “good enough” shaders with games and then the background processing is optimizing those for the user’s computer. But getting those “good enough” shaders is already a mess.
Dvixen@lemmy.world 7 hours ago
Turning the Stream shader feature of was the only way I could get Dune to run without a shader error crash. Good Enough is always problematic.
ilinamorato@lemmy.world 14 hours ago
Thank you for that info! I do most of my PC gaming on a very underpowered Linux box. Gonna need to check that setting.