Password protected zip file is also a way to deliver content an indie dev might use to lock content, so that on its own is not enough, but also the “payload” was connecting to a remote server, which is not indication of bad behavior, lots of games connect to remote servers and receive commands from there, e.g. event X starts now, or something. Except in this case it allowed a reverse shell.
pulsewidth@lemmy.world 3 hours ago
Citation please for any indie dev using passworded zip files to lock game content. That would be a pretty dumb approach given all retail security suites / antiviruses will flag a password-protected archive as suspect by default (because they’re so commonly used in the past to distribute malware).