I always use inverted.
I first played flying simulators as a kid, and inverted makes a ton of sense. 3D shooters weren’t really a thing yet, so when they became a thing, I kept using inverted controls and it was comfortable.
I can switch, but it takes some getting used to, and my error rate is higher.
Korhaka@sopuli.xyz 6 months ago
Not even sure what counts as inverted for flying, push the stick forwards = dive, pull it back = climb. Pretty sure that is normal for flight sims though because that is how you fly a plane. Space sims end up going with the same kind of input usually.