This is dev hostile, but it’s also consumer hostile.
I 100% agree on this, I’ve even made a post about it, where I mention for instance that this will cause a need for more DRM where we need less.
I’m not saying it isn’t gamers, but unlike you, I find it unlikely. You may be right IDK.
uranibaba@lemmy.world 1 year ago
Maybe you know, but what happens if a dev pulls a game and someone still has the installer and installs the game? Are they going to charge for that still? It makes not sense to me.
EnderofGames@sh.itjust.works 1 year ago
Unity clearly didn’t think this part through- probably because they never intended it to do anything but rake in money as the company dies. They never had a real way of precisely tracking downloads, but they want all the info so they can decide how much to charge. So would they charge on a local installer? Almost certainly if they could find out it was used.