Comment on Why did in game cameras take so long to get good?š¤
moody@lemmings.world āØ8ā© āØhoursā© agoMouselook was an option, but since the engine didnāt have any options for looking up and down, it always felt weird to play with a mouse.
Comment on Why did in game cameras take so long to get good?š¤
moody@lemmings.world āØ8ā© āØhoursā© agoMouselook was an option, but since the engine didnāt have any options for looking up and down, it always felt weird to play with a mouse.
Hawke@lemmy.world āØ5ā© āØhoursā© ago
Was mouselook an option in version 1.0?
I believe they had a weird hybrid with mouse looking around and also moving forward and back.
It was definitely a time where they were figuring out how to make control schemes work, how to use two-button mice, etc. I remember playing Unreal (not Tournament!) with the numpad and thinking it was great.
wasd-standardization is one of the best breakthroughs in computer gaming in the last 25 or so years.
moody@lemmings.world āØ5ā© āØhoursā© ago
I donāt know if it was in 1.0 but definitely before the final version. I tried it before 1.666 was around and chose to play keyboard only.
Hawke@lemmy.world āØ4ā© āØhoursā© ago
Yup, I know it was there later, just not sure if it was always there. I do remember that later versions had significant improvements to their setup utility.