Comment on Why did in game cameras take so long to get good?đ¤
sidebro@lemmy.zip â¨2⊠â¨weeks⊠ago
Oh man, this brings me back. I played Alundra 2 back 2002 or so. The game was advertised with a â360-degree camera,â but it was more like an eight-angle camera. And the enviroments often didnât support this in a good way, like you had to look at a room from a certain angle for it to make sense on screen. Looking back, the camera was pretty terrible, but at the time, I didnât mind so much
diemartin@sh.itjust.works â¨2⊠â¨weeks⊠ago
One weird thing in Alundra 2, is that if you turn the camera while moving in certain direction, you continue moving in that (map) direction even if, from the new angle, you are pushing the D-Pad in the opposite direction