Comment on Why did in game cameras take so long to get good?šŸ¤”

sidebro@lemmy.zip ⁨7⁩ ⁨hours⁩ ago

Oh man, this brings me back. I played Alundra 2 back 2002 or so. The game was advertised with a ā€œ360-degree camera,ā€ but it was more like an eight-angle camera. And the enviroments often didn’t support this in a good way, like you had to look at a room from a certain angle for it to make sense on screen. Looking back, the camera was pretty terrible, but at the time, I didn’t mind so much

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