Comment on Why did in game cameras take so long to get good?š¤
sidebro@lemmy.zip āØ7ā© āØhoursā© ago
Oh man, this brings me back. I played Alundra 2 back 2002 or so. The game was advertised with a ā360-degree camera,ā but it was more like an eight-angle camera. And the enviroments often didnāt support this in a good way, like you had to look at a room from a certain angle for it to make sense on screen. Looking back, the camera was pretty terrible, but at the time, I didnāt mind so much