Comment on The Purpose of Difficulty | GMTK Mini
Auth@lemmy.world 16 hours agoI think the runback is important. When you instantly spawn back in the fight you’re basically banging your head on the boss with zero pressure until you beat it. But with the runback in darksouls you’re forced to reset after each failed attempt and fight your way back. It makes boss fights feel more like boss fights in my opinion because there is that pressure of being sent back to the bonfire if you make a mistake against this powerful enemy.
MimicJar@lemmy.world 16 hours ago
I think the run back is fun for some people and I think the game should deliver the best version they can for those people. For me, it’s just not fun. The reward is smaller than the frustration it causes.
Auth@lemmy.world 14 hours ago
I dont think fun is the right word because I dont think the run back is fun. Its annoying and everytime I die on the runback I am annoyed. But it helps me to slow down and stops me from tilting hard and dying 50x to the first boss attack. Instead I tilt and die 50x to the first skeleton near the bonfire :p