Comment on The Purpose of Difficulty | GMTK Mini

NuXCOM_90Percent@lemmy.zip ⁨16⁩ ⁨hours⁩ ago

Very good video that lines up with a lot of my own thoughts (yay).

That said? I think I fundamentally agree with the idea that everyone should be able to beat every game for narrative reasons. My preference is for something similar to what Nine Sols did (AMAZING boss fights. Dogshit metroidvania and traversal), but I don’t fundamentally believe that everyone needs to be able to experience every game. Like, you can make an “easy mode” for DCS but… the point of that game is the fidelity and turning all of that off just feels “wrong”?

And we live in the internet age. I remember beating Arkham Knight, having fun, and then deciding there was zero chance I would ever want to get all the riddler keys or fight deathstroke a dozen times and just went to youtube.

But I 100% agree with the back half of the video. The game is very much designed to just take a break and wander off when you get frustrated. Which is where I DO wish there were more QOL features to make it clear what areas might still have a mask (preferably one you can reach) rather than needing to find a guide or try to guess. Especially when you don’t even get map markers for a decent chunk early on.

source
Sort:hotnewtop