Comment on Unity temporarily closes offices amid death threats following contentious pricing changes
Buffalox@lemmy.world 1 year ago
Starting on January 1, developers will be charged a fee every time someone installs a game built in Unity after they reach certain revenue or install thresholds.
Obviously death threats are not ok, but for fucks sake, that change is insane. People may install the same thing many times for many reasons, like switching drives, computer, OS or debugging, or corruption, or because they go back to it after not playing for a while.
How is it a good model to charge for repeated installs? Or is it just insanely poor wording?
The decision sparked an astonishing backlash against Unity from across the gaming industry,
I bet, this will threaten some people on their livelihood, and if you are 90% finished on a project, it’s an insane reason to have to switch to another engine, and could kill several projects.
I hope Unity will see a massive dive in customers on these policies. This is the kind of decision a company deserves bankruptcy for. And the CEO deserves to be fired without benefits, and never hired as CEO again.
HawlSera@lemm.ee 1 year ago
This is why we cannot let monopolies control the internet. Between twitter, reddit, and unity…
EnglishMobster@lemmy.world 1 year ago
Unreal is much more entrenched than Unity is. At the AAA level, more places hire Unreal devs than Unity devs.
Unity is popular with indies because it’s dead simple (Unreal is a complex monster of an engine). But even Unreal doesn’t have a monopoly, between things like Source, Lumberyard (which is now FOSS and run by the Linux Foundation), etc. Not to mention you can always roll your own engine, which many places already have.