I really like the world exploration. The world is pretty big, and it’s common to come across an obstacle that you can’t get past. I like the feeling of spending a few minutes trying to assess whether there’s a way past, and then going off adventuring elsewhere, eventually finding something that makes you go “ooooh, that’s how I’m meant to get past that earlier place”. I like that it really rewards exploration. There’s a lot of hidden stuff, but it’s not overly opaque — there are usually lots of clues that help you to find secrets.
The open world also makes bosses easier. I’m not great at bosses, so quite often I will get bored of trying against a difficult boss and go elsewhere. There’s nearly always more places to explore, and possibly find things that will make things easier.
I also love how well tutorialized the game is. When you get a new ability, the level design in the section after that helps you to learn first hand how that ability works, so even though the literal tutorial bit is little more than "Press [button] to [use ability], you come away with a good understanding of what that new ability will allow you to do.
I’m also typically not keen on platformers, but this game scratches a different itch for me
cRazi_man@europe.pub 6 months ago
Have you tried it? Its worth giving it a shot. Many people bail out after a handful of hours. Many people are discovering that metroidvanias aren’t for them after jumping on the bandwagon for Silksong.
Platforming isn’t the only thing this game has. There’s solid platforming, exploring, solid combat (kinda souls-like), death leading to loss of currency and needing retrieval (like dark souls), excellent bosses, excellent art and sound, great story, high difficulty. So many things come together so well to make such a great game.
If you play it and still don’t see the appeal, then it’s provably not for you. People can sing praise for Counter Strike all day, and it might be well made for what it is…but that game just ain’t for me, even though it is so good at what it does.