No it is not - those businesses ARE the users. Unless by user you mean consumers
This difference here is that it’s pissing off businesses, not users.
dumdum666@kbin.social 1 year ago
Dasnap@lemmy.world 1 year ago
My real point is that one of these userbases has lawyers and are highly risk-averse.
Pedantically though, yes.
TwilightVulpine@lemmy.world 1 year ago
Unity games include Pokémon Brilliant Diamond and Shining Pearl, Pokémon GO, Genshin Impact, Honkai Star Rail and Marvel Snap.
I doubt The Pokémon Company, MiHoYo and Marvel/Disney will just let Unity shove this decision at them, especially when some of these are have tens of millions of players and many more downloads per player.
shotgun_crab@lemmy.world 1 year ago
Don’t forget about Hearthstone as well
redcalcium@lemmy.institute 1 year ago
MiHoYo’s games are free-to-play on mobile platfroms, right? If they’ll going to get charged 20c per install, they’ll going to get royally fucked because most of free-to-play users aren’t buying anything. IMO that’s a huge incentive to switch ASAP.
foggy@lemmy.world 1 year ago
Yeah businesses can sue you for pulling out the rug like this.
Users cannot.
HawlSera@lemm.ee 1 year ago
Pokemon is made on the unity engine, so one of the scariest legal teams in the world. Nintendo doesn’t like it when people take a little whipped cream off of the mcflurry, and this threatens to take the whole McFlurry.
RogueBanana@lemmy.zip 1 year ago
Oh that’s gonna be a treat to watch, assholes punching each other
iAmTheTot@kbin.social 1 year ago
What exact grounds would a business sue for?
TwilightVulpine@lemmy.world 1 year ago
Retroactive change of terms for already released unchanged products? I don’t know the legal details but it seems pretty strange that they can just say they will charge over something for products that were finished and released under different terms before all this.
tonarinokanasan@lemmy.sdf.org 1 year ago
There’s nothing implicit about “opening the project in unity” that needs to be a trigger for terms to change.
If you make and distribute a game made in unity, then you are distributing some unity IP. You would need the license holder to grant you permission to do that. The terms you agree to with unity are what grant you the right to distribute this.
So this has very little to do with “have you opened the editor lately”, and is more similar to when e.g. Dead By Daylight has to stop selling a dlc character because they don’t renew an agreement with the rights holders.