Its exactly what we saw with the rise of Spotify and the like… but worse because it is so dependent on in-house productions (so Netflix?)
For the AAA games? it doesn’t matter. They can get special deals (see Rockstar and Activision on Steam) or they just don’t have to care because people will play hundreds of hours of their game regardless. And for the A/B games? It is actually still a great deal because it drastically increases discoverability, early on, where “Well, I always fucking hated Shenmue but apparently people like these Yakuzas? Might as well give it a go for free”.
But it fundamentally changes the medium. It is incredibly rare to see an Album anymore because people don’t listen to music as albums. They listen to them as singles in a playlist. Its why there is no real point in deciding whether something should be a film or a tv series because you can just release it as a four part miniseries or stretch things out for a full eight and so forth.
And we are rapidly seeing that come out of MS. They bought so many dream team studios that were known for making AMAZING crafted SP games (Obsidian et al) and a variety of technically excellent games (iD) or money makers (Bethesda). But none of those map well to a system where there is little point in sticking to a single game and… monetary incentives towards short and sweet games.
I forget if it came before or after Sony made PS+ another one, but the biggest mistake was day and date for all major MS releases on gamepass. Provide discounts and get the “patient gamers” but don’t put Indiana Jones on the subscription service the day it releases. It is just killing Q1 sales. And… once you do it, you can never undo it.
ech@lemmy.ca 23 hours ago
…what? This claim is so incredibly wrong, it slants your entire comment. Artists as small as you can get to those as big as Swift are still releasing albums. Just because you don’t interact with them doesn’t mean they don’t exist.