ech@lemmy.ca 1 week ago
I strugglebused on BoI for a while, trying to force myself to experience it the “right” way and just hating it the whole time. Legitimately thought I didn’t like the game for a long time. Then I finally gave in and just looked up the items as I found them and that made it so much better. I played enough to get every ending, and I stopped worrying about “ruining” games by looking things up after that. Baring legit spoilers, I look up everything now. Turns out that knowing how the game functions is pretty important for enjoying it. Glad they finally got around to addressing that.
Skullgrid@lemmy.world 1 week ago
Interesting take. I thought the lack of knowledge on item behaviour added to the ludonarrative harmony, since you’re a lost child wandering around. I did look up the item descriptions after though, in case some things didn’t make complete sense.
Once I started mastering the game and they added zillions of new items that diluted the item pool, it lost its lusture.
But I can see how it could be frustrating to not know wtf the stuff does
ech@lemmy.ca 1 week ago
That certainly was the intent. I just hated it. It felt like every run was doomed from the start until I managed to get through the seemingly endless number of runs that would be needed to suss out not just what every item did, but how they interacted. There were parts I really liked, but I kept putting it down because it just wasn’t fun. Once that daunting requirement was removed, I had a blast and played it a ton. I haven’t gone back to it in a long time and it still remains one of my most played games on Steam.