I think the only reason not to use Godot now is console support.
Comment on Unity’s new “per-install” pricing enrages the game development community
PlexSheep@feddit.de 1 year ago
Good reason to just use godot
Jaysyn@kbin.social 1 year ago
jcg@lemmy.world 1 year ago
Godot mentions on the website that they partner with publishers for console support, so it’s theoretically possible. It’s not like indie devs working with Unity are getting their hands on Dev kits anyway.
sebinspace@lemmy.world 1 year ago
Had been looking at it for awhile. Installed it this morning.
Even supports C#.
Excrubulent@slrpnk.net 1 year ago
I just had the same thought and looked into it. It seems like Godot has the same object composition style as Unity? That was the main thing that’s kept me using Unity.
sebinspace@lemmy.world 1 year ago
Having documentation that’s always in flux, I don’t know that I would recommend Godot to new users, but I’ve been doing this for fifteen years, and after awhile, you develop a sense of what general direction to look in when things aren’t working as expected.
Excrubulent@slrpnk.net 1 year ago
Right well I’m not new to game dev, just looking for a new engine. My experience with the UDK years ago turned me off that entire engine and confirmed to me that composition >>> inheritance which is why I stuck with Unity.
I guess since I’m pretty much committed to finding an alternative it can’t hurt to download it and give it a try. It’ll be nice to know I’m working in an actually open engine for once.