Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks
Binturong@lemmy.ca 1 day ago
If you’re not able to commit to learning new strategies and using game mechanics to adapt to a game’s difficulty, and experience it as the developers intended, maybe it’s not for you. You can always watch a lore video or let’s play by other gamers to get the story if that’s the goal. This is Dark Souls 2 all over again, and I will personally say as someone who initially hated it, then gave it another chance; When you persist and triumph through grit, the game leaves a lasting impression and sense of accomplishment that you cheat yourself out of with a difficulty slider. That’s my favorite game in the series now, which is a deeply unpopular opinion, unsurprisingly.
itsprobablyfine@sh.itjust.works 1 day ago
Yeah I think as long as the devs are forward about it no problem. I have plenty of ‘hard things’ in my day to day life and I’m not looking for more of that in a videogame. Give me a Stardew or Factorio everytime - I want to relax and design things. Different games are for different people and that’s a good thing. Any game made to satisfy everyone will almost certainly satisfy no one.
Binturong@lemmy.ca 1 day ago
Absolutely, it’s important to know what you like and want. Hell, lots of people work off vibes and go through phases where certain game types stimulate them, then fall off of those. Like MMOs and online FPS used to be my main thing, now I stick to single player story driven games. I’m not about to go loudly pout about how Stellaris doesn’t work for me and should be changed to appeal specifically to my wants, too busy with other games (and life).