Comment on Unity adding a fee for devs for each time a game is installed, after certain thresholds
WuTang@lemmy.ninja 1 year ago
rule 1: get user by giving free candy rule 2: let’s them build their product, workflow on your tools rule 3: harvest.
Beliriel@lemmy.world 1 year ago
Rule 4: get fucked by better and cheaper products (Unreal/Godot) Rule 5: make an obituary presentation on what went wrong (hint: it’s always management)
radiant_bloom@lemm.ee 1 year ago
Rule 6: Unreal does the same thing, everyone switches to Godot 😂
Hoomod@lemmy.world 1 year ago
It is management
CEO or whatever used to be head of EA
WuTang@lemmy.ninja 1 year ago
Unreal engine will probably do the same shit than Unity, Unreal engine might be opensource (not FOSS), I think there’s the same clauses about production royalties.
Even if Godot wins, there’s a cost to move.
Beliriel@lemmy.world 1 year ago
I think Godot will not win simply because Unreal is so much better for 3D games what most comercial games use. I think Godot will become the indie favourite for 2D. Where it goes from there I’m not sure. Is the revenue sharing not enough to carry the game engine? Unreal/Epic is a special case. But is Unity mismanaged so hard? It still has huge market share.