Comment on Unity to introduce runtime fee based on installs
ryan@the.coolest.zone 1 year ago
I'm seeing a couple pieces of misinformation in here so I just wanted to clarify:
- This applies to the free Unity and Unity Plus - the enterprise version has different thresholds.
- The fee will apply to games that have made $200,000 USD or more in the last 12 months AND have at least 200,000 per-game lifetime installs.
- Even then, the costs are different depending on which country you are in - "emerging market" is only $0.02 vs $0.20 for other countries.
Essentially it looks to me like you have to have made a significant amount of money already to be charged these fees - someone releasing a free game that goes viral won't be charged. One thing I haven't found is whether those first 200,000 installs will or won't be back-charged. If the initial installs aren't back-charged then I would consider this very reasonable, frankly, and cheaper than Unreal provided the game you release costs more than $4.00 (since Unreal takes a flat 5% of revenue I believe).
Unity does need to make money to be able to keep developing their engine, and right now as far as I understand it they aren't making money.
FeatherConstrictor@sh.itjust.works 1 year ago
Genuine question, are they not making money, or are they not making more money than they did last year? I just tend to hear that companies aren’t making money when all they really mean is that profits aren’t growing, but they’re still making a big profit.
ryan@the.coolest.zone 1 year ago
I'm just looking at Wikipedia here but their net income in 2022 was US$ –921 million. Granted I'm not a financial wizard but I am at least somewhat confident that a negative number for net income is bad, like they're not actually making money after their expenses.
shagie@programming.dev 1 year ago
This appears to be a deeper and structural problem - they’ve never made a profit since they’ve started reporting their data after going public.
www.wolframalpha.com/input?i=NYSE%3AU+revenue%2C+…
FeatherConstrictor@sh.itjust.works 1 year ago
Thanks for taking the time to respond! Yeah that doesn’t sound good.