Comment on Unity to introduce runtime fee based on installs

ryan@the.coolest.zone ⁨1⁩ ⁨year⁩ ago

I'm seeing a couple pieces of misinformation in here so I just wanted to clarify:

Essentially it looks to me like you have to have made a significant amount of money already to be charged these fees - someone releasing a free game that goes viral won't be charged. One thing I haven't found is whether those first 200,000 installs will or won't be back-charged. If the initial installs aren't back-charged then I would consider this very reasonable, frankly, and cheaper than Unreal provided the game you release costs more than $4.00 (since Unreal takes a flat 5% of revenue I believe).

Unity does need to make money to be able to keep developing their engine, and right now as far as I understand it they aren't making money.

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