The definition of roguelike has been stretched to the point of near-uselessness, lol. Nowadays, any game with permadeath and “runs” is classified as a roguelike.
Personally, I’d prefer it if we stuck a little closer to the Berlin Interpretation definition.
Unboxious@ani.social 3 weeks ago
These days when people say roguelike they just mean a game that divides its gameplay into short, disconnected runs instead of one long, continuous save. It unfortunately has nothing to do with whether a game is anything like Rogue.
turkalino@lemmy.yachts 3 weeks ago
Yes, the term is often misapplied, but Balatro has the other key part of actually being a roguelike which is leveling up your build periodically from a randomly selected set of options. The bosses are also randomly selected. It very much is a roguelike
Unboxious@ani.social 3 weeks ago
Those are neat and trendy features, but I don’t see how they make it anything like Rogue or its ilk.