Comment on Xbox Drops Work on ‘Contraband’ Video Game After Four Years

<- View Parent
NuXCOM_90Percent@lemmy.zip ⁨1⁩ ⁨week⁩ ago

It doesn’t take “6 years to demo a basic gameplay loop”. They are pushing vertical slices, proofs of concepts, etc internally near constantly. The issue is when you get told “no, not like that. We want it to be more… you know?” and so much of that work gets scrapped. ESPECIALLY as time moves on and those vertical slices are also being done alongside levels, weapons, cutscenes, etc all while never knowing what the gameplay even will be.

Is there an issue at multiple levels of management? Yeah. But when you have a single “boss” you tend to actually have something. It might not be great but you have a vision you can work towards and release. Rather than five new visions every time you get a new contact at HQ.

But hey, keep on leaping to defend the mega corporations.

source
Sort:hotnewtop