Comment on Xbox Drops Work on ‘Contraband’ Video Game After Four Years

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NuXCOM_90Percent@lemmy.zip ⁨6⁩ ⁨days⁩ ago

And, much like it is always shown, that is a problem of management at the publisher level. Visceral Games is generally one of the most well documented but every major studio with a similar “uh derr, how they not have game after five years. They deserve to die” story is a similar tale:

The studio heads and the publisher could never agree. Often there are mandates for specific technology (Visceral was forced to use Frostbite which even the Battlefield devs hate) and publisher level management can never be bothered to actually look at anything other than a full pitch level vertical slice… which they then say is not good enough or “Continue but make massive non-specific changes”.

The end result is that game dev, which already takes years, gets stretched out because so much work gets thrown out and completely redone whenever the managers actually communicate. And then the studio is gutted, jackasses online talk about how it was obviously the answer, and said managers get to move on to hopefully work with devs who can deliver products in spite of them.

So… maybe don’t just parrot the bullshit for the companies mismanaging the industry and destroying the livelihoods of the people who actually make the games we claim to like?

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