Comment on Titan Quest II released in Early Access

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gusgalarnyk@lemmy.world ⁨1⁩ ⁨day⁩ ago

I’m arguing some of the developers know it’s broken (including arguably all PoE leads and No Rest for the Wicked leads)(I would extend this to an even larger group but I won’t to keep it verifiable).

I don’t think all isometric ARPGs copy D2 because they think it’s not broken, I think they do it because it was an innovative genre defining game for its time, most of the devs look back to it with nostalgia, and it was a blockbuster hit. And I wouldn’t minimize the innovations in the scene to just QoL. I think what PoE1 and 2 and LE are doing around their systems is very innovative, including their financing model and tech. I would argue that they’re still fundamentally maintaining the moment to moment loop while expanding all the subsystems that give the game as a whole massive complexity and content - and that’s great but will inevitably pale in comparison to a game that innovates the moment to moment gameplay. I think most genres have innovated their core moment to moment gameplay compared to their genre defining counterparts 25 years ago, but that ARPGs haven’t.

And I completely disagree on my expectations being “unrealistic, unknown to the genre, or incompatible”. That’s laughable imo and something only a player incapable of imagining change would say.

So what exactly is incompatible here? I think the answer you’d give is engaging combat, because that’s what I always get when I have this conversation. “All changes that have already been made to the genre are great but no more changes to the genre would be good.” That’s the sentiment I always get. “I want to mindlessly grind mobs while watching a show I can only partially pay attention to on my second screen.” Is something I get a lot as well. Which just feels like a mobile game, an idle clicker, but not what most people want when they go to play a video game including in the ARPG genre. Even if we said there’s room for idle clickers in the genre, why are our stand out examples all idle clickers, that to me feels like a clear sign of stagnation in a genre. Dota, rainbow six, BG3, BioShock, portal 2 - none of these games would be better if they were less engaging such that we could watch TV on the side, so why is it okay when talking about the genre defining games of our Gen in isometric Diablo-like ARPGs?

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