It’s explained in the game that the Covenant faction you fight is a splinter faction. There’s more details in the books, I didn’t have problems when I played it.
Comment on What game sequel ruined a beloved franchise or character for you?
psx_crab@lemmy.zip 22 hours ago
Halo 4, kinda suck tbh. This is coming from someone who play the MMC so i basically marathon it and is able to compare it back to back, and it peaked at Reach. The gun play is wonky and no dual wield, Covenant somehow become the bad guy again after the event in 3, and none of the one that help human defeat Gravemind came back as an ally.
But it doesn’t ruin the franchise for me though, to me canonically there’s only 5 Halo game.
Duamerthrax@lemmy.world 22 hours ago
Jestzer@lemmy.world 21 hours ago
Right, the books that also seem to constantly have continuity errors with the games. :P
Reading the books has actually taught me to not take Halo’s plot so seriously and instead just try to enjoy whichever piece of the story I’m currently engrossed in.
Duamerthrax@lemmy.world 17 hours ago
I never really worried to much about continuity errors. The worse is Halsey being in two different places during the events of Fall of Reach book and the game Reach. The Forerunner books actually smoothed that stuff out by explaining when huge amounts of materials pass though Slipspace or go far too fast through Slipspace(remember that crystal?), temporal errors build up and you get a timeline slit. Unlike most scifi timeline splits though, in Halo, the lines can reconverge and Reconcile without most people realizing it happen. Halo 5 made a little nod to that with Halsey’s “Casual Reconciliation” line. Somewhere in the Halo universe, some bookkeep is pulling their hair out trying to figure out how Halsey departed Reach twice.
Zahille7@lemmy.world 19 hours ago
Pretty much. Although I’ve only read the Evolutions collection and Contact Harvest. I really want to read Ghosts of Onyx.
psx_crab@lemmy.zip 21 hours ago
Glad you don’t have any problem with it. I do though.
scrubbles@poptalk.scrubbles.tech 20 hours ago
4 felt like such a cash grab to me. No deep lore or story telling like with 1 through reach. Exposition was just spoon fed to us rather than a great mystery. Still, I plugged through, hoping maybe it’d turn around.
Then 5 came out and I gave up all hope on the franchise. Spent more time playing as Locke than we did Chief, story was more compelling than 4 but the storytelling and pacing were clunky, and it was completely disconnected from 4.
Infinite just got worse. “We lost, chief” (but we have no frame of reference, we have no idea what that means , we don’t know how the rest of the world has been affected, and then we’re put against some no name character when we really just want to know what the hell is happening off world)
RightHandOfIkaros@lemmy.world 16 hours ago
The only good thing about Infinite was its return to the classic art style. After whatever the art team was doing in 4 and 5, I am glad at least the art team finally got a clue.
scrubbles@poptalk.scrubbles.tech 14 hours ago
Agreed. It could have been such an interesting concept if it was literally any other place. Zeta halo could have been so cool, but it felt so detached from the universe