It really felt like they were pressured into making it open world or something. I’ve said before that it’s a really good, cinematic action game that is stapled to an average open world backdrop, and the two halves work more against eachother than they work together.
If you can stomach the ludonarrative dissonance and maintain your suspension of disbelief though it’s a really good game at this point.
Blackmist@feddit.uk 8 months ago
It feels like a great linear game somehow constrained by being an open world sprawlfest.
I’d genuinely recommend skipping all the fixer missions because they take ages and add very little to the experience, while also reducing the urgency of the storyline.
Make sure to play Phantom Liberty because that’s honestly better than the main game.
gcheliotis@lemmy.world 8 months ago
Yeah early on at least it seems like one is encouraged to do side missions to get eddies. That seems to be the main motivation to me at the stage I’m in.
Blackmist@feddit.uk 8 months ago
I can’t say I was ever hurting for money.
I think it just tonally doesn’t fit the game at all after act 1.
“Here is a very urgent thing. We can’t stress enough how urgent this is. Also would you like to do a load of pointless shit for these random people that have no bearing on anything?”
They give such a minor amount of money, that I’d just sell the guns that drop and they drop by the dozen. The only real thing to buy is new chrome, and it’s something I basically did twice during my playthrough. Once when things were getting rough in combat, which made things far too easy tbh, and again when I hit max level and there wasn’t anything better to have. I think originally there were stats on clothes as well, but that’s all gone since the 2.0 update.
I think CDPR have has this issue since the Witcher 3 tbh. They know how to make amazing story based games, with nice enough writing and characters, and some lovely grey area decisions where there’s no real right and wrong, and then mar it with boring open world design.
gcheliotis@lemmy.world 8 months ago
Lol every RPG ever. Though some pull it off better than others by somehow connecting more pieces back to the main quest.
Yes absolutely, although I don’t recall this being quite so egregious in the Witcher. But that was a long time ago, I may not remember it well.