Comment on Has the live-service dream crashed back down to earth? | Opinion

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partial_accumen@lemmy.world ⁨23⁩ ⁨hours⁩ ago

Games as a Service I think of as an overarching concept based around the idea of service not stopping at the point of sale. After that, the different approaches are almost “sub-classifications”.

By your definition, we’ve had Games-as-a-Service since the dawn age of home PC gaming.

This is a game called Temple of Apshai. It was released in 1979 for TRS-80 and Commodore PET home computers. The years ahead would see it released on Apple II, Atari, Commondore 64, and others.

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Two years later in 1981 this paid expansion kit (software addon) was released (for Apple II and TRS-80). To use the expansion, you needed to own the original game. It added on additional maps and levels to play using the same game engine as the original. This would seem to match your definition of “not stopping at the point of sale” because obtaining the expansion kit would require yet another trip to the point of sale to continue to play the new content.

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tl;dr To me GaaS is the literal idea of treating games as more than a one-time product, but evolution in how content is delivered and monetized have lead to many different approaches.

Then what you’re citing as GaaS as a new phenomenon has been with us since the beginning.

It’s long and I’m sorry.

No need to apologize. I appreciate the time and you took to explain your thoughts. It gave me a more clear view of your vision, and I appreciate that understanding. Even though I only quoted a small part of your post, I read and considered the whole thing.

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