I just checked, the mod I was referring to is ACUFixes.
Yeah customization was good in that game, I also seem to remember liking customization in Syndicate but I can’t remember it now.
Comment on Weekly Recommendations Thread: What are you playing this week?
Zahille7@lemmy.world 1 day agoI was looking at some, but there aren’t too many that aren’t just new outfits or skins to play with; at least on nexus.
I just checked, the mod I was referring to is ACUFixes.
Yeah customization was good in that game, I also seem to remember liking customization in Syndicate but I can’t remember it now.
So I’ve played with that mod now for about a day, and it’s really nice. The toggleable hood is a very nice touch, being able to shoot or drop bombs almost whenever is amazing, and they fixed the window thing.
I play this game almost exclusively with a controller, so I can’t really take “full” advantage of the mod, but a lot of the parkour stuff still translates as it’s just a different button map.
I also got a cloth physics mod to fix the stuff/heavy cloth physics, and it’s just an absolutely incredible feeling to have the long coats actually flowing when you move again.
Oh good, I’m glad I recommended it then. I’ll have to try the mod when I next play Unity. No idea when that’ll be though.
Coelacanth@feddit.nu 20 hours ago
They had a lot of good ideas in Unity. It’s such a shame that its poor launch basically single-handedly caused Ubisoft to pivot into the RPG style AC games instead.
Even though the controls are somewhat clunky, the concept of the free run up/down in Unity is amazing, and could have ended up being truly stellar had they continued to work on it. When you get it to work in Unity and you string together a nice parkour sequence you feel like a million bucks. The animations are just the best in the series, and Paris is the best AC city they ever created (and it’s not close).
Zahille7@lemmy.world 14 hours ago
Tbf I didn’t mind the RPG ones. I think Origins struck the better balance of having a linear story while still letting you build Bayek how you wanted.
I liked Odyssey, but I didn’t really care for how there were multiple endings, because it doesn’t make sense from a narrative or lore standpoint. The Animus is supposed to show us the genetic memories of people who lived in the past, so shouldn’t everything that happens in the Animus actually have happened in the past? Why are there multiple choice endings, or discussions for that matter? Still, it was fun for the power fantasy it was.
Valhalla was just too much.
Coelacanth@feddit.nu 13 hours ago
To be honest they kind of just gave up on the whole modern day angle, which I personally find a shame. But I agree with you, it makes no sense to have multiple endings given what the Animus is supposed to be. I mean, that’s the whole reason we were getting stuff like “Game Over: Ezio never killed civilians” earlier.