I think it might just be one of those things you get used to. There are so many different ways of setting them up as well,
When I play Sekiro or Elden Ring, I have the right one set to “ball” or “mouse ball” or something like that, basically, so I can flick the camera and also just drag, the left one is on joystick mode I’m pretty sure, with various deadzones that I felt comfortable with.
What’s nice is things like on the right trackpad, I have it set on a tilted axis, because I don’t swipe my thumb perfectly horizontal, I swipe up towards the right, but you can account for that. So when I do my normal swipe, the camera still moves horizontal. I don’t know about the deck, I don’t have one. But the various settings and options for all the things you can set it up with is incredible.
I know on the left, movement. I have a certain zone that if I’m within it, you’ll move slowly, but once you go to the edge you move quickly. In short terms, it’s not linear, because I don’t want it to be.
I do certain actions of “fast pull”, where you press the bumber quickly past its “click”, and another if it’s a slow one. Can probably get very overwhelming but you just find what you like and set it up do it. If you want it a certain way, chances are very good there’s an option for it.
ECB@feddit.org 1 week ago
I think some of it comes down to what your brain is used to.
I usually use mouse/keyboard, that kind of constant movement from holding the stick in a certain position is kind of foreign to me. Whereas having the right track pad basically emulating a trackpall mouse instantly felt really natural. In this case it’s like a mouse in that your movement directly translates to camera movement.
You may just be more used to analog sticks