Comment on In Canada, Nintendo is increasing the price of the original Nintendo Switch.
atomicpoet@lemmy.world 1 day agoTo me, this is one of the funniest things in gaming culture right now.
I mean, have you looked closely at most Nintendo releases lately? They often feel like glorified indie games. They just happen to have big-budget marketing that indie developers lack.
Meanwhile, people act like Nintendo is some untouchable giant of innovation. Let’s be real: when was the last time a Mario game genuinely pushed boundaries? Nowadays, most releases are cash grabs riding on nostalgia and brand recognition.
No one, and I mean no one, is out here mistaking Mario Kart World for a visually groundbreaking, ambitious masterpiece like Black Myth: Wukong.
Maybe instead of throwing shade at indie devs, you should appreciate that indies often deliver fresh, daring experiences Nintendo no longer risks taking.
pivot_root@lemmy.world 1 day ago
Which part of my comment was denigrating indie devs? Indie games are great. Android gaming is not.
If I’m looking for a good non-mobile game, I don’t go looking in the mobile game store. I go looking on PSN or PC, where the focus is on the kind of game that wasn’t designed as a phone-first experience.
The fact that Android has some good traditional games or ports of indie gems isn’t something inherent to Android. The overwhelming majority of thoee games were on PC or console first.
atomicpoet@lemmy.world 1 day ago
Android doesn’t just have ports of good indie games, it’s got lots of indie games that originated on mobile first – only later ported to console or PC.
Examples: Alto’s Adventure, Monument Valley, Pilkki, Endurance, Désiré.
If you’re unaware of these games, it’s not because Android as a platform sucks for gaming. It’s because discoverability is simply bad.