Comment on Hytale, once touted as the Minecraft killer, is ceasing development
Zos_Kia@lemmynsfw.com 1 day agoit’s about the pixel-art and the cubes, am i right ?
Comment on Hytale, once touted as the Minecraft killer, is ceasing development
Zos_Kia@lemmynsfw.com 1 day agoit’s about the pixel-art and the cubes, am i right ?
Sonotsugipaa@lemmy.dbzer0.com 1 day ago
Minecraft has many issues unrelated to the game’s visuals, some of which have only received somewhat unsuccessful band-aid fixes (notably, enchanting+repairing mechanics)
Zos_Kia@lemmynsfw.com 1 day ago
What would you want to see different?
Sonotsugipaa@lemmy.dbzer0.com 1 day ago
On the spot, I’d say a fix for anvil mechanics.
Remove the XP cost increment upon repairing items, so that Mending is not an end-game necessity anymore.
Personally I’d say we could use an extra row in the inventory, but I can see why someone would think that’s too radical.
Zos_Kia@lemmynsfw.com 16 hours ago
Yeah i see your point, it can get frustrating at first. Personally i don’t hate it, getting to keep your tools forever is an endgame perk and as such, it needs a bit of organization and knowledge. You’ll have to have at least some basic villager breeding (for a Mending librarian), and some basic farms (auto-furnace for XP generation & storage, or just some mob farm).
That’s kind of why i think the game is well designed. To get endgame perks you need to interact with different game mechanics at least on a surface level, it’s great for discoverability and inspiration.