Comment on Starfield players pirate the DLSS mod after the developer locks it behind paywall

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Katana314@lemmy.world ⁨1⁩ ⁨year⁩ ago

It feels like the issue is that it was offering the convenience of payment to mods, but not really thinking about the necessary friction of assuring licenses/legality/etc. All of that CAN, of course, be an issue for cheap Unity games too. I remember back when Steam Greenlight started, they required each game to donate $100 to charity to even be considered, basically placing a bet of assurance that it wasn’t a stolen asset flip (I don’t know if they still do that).

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