Ah, I see you haven’t played undertale yet!
Comment on [deleted]
jjjalljs@ttrpg.network 1 day agoThere’s not a reason to fight most enemies in most video games to be honest.
Hmmmm… that’s a thinker.
In the older zeldas, you didn’t especially need to fight stuff on the overworld. I’d usually just run by, or kill the ones that were in my way.
In most FromSoft games, you can run past enemies but that can quickly spiral out of control. Killing them gives you time to explore safely, on top of the XP rewarded.
In shooters like Doom, you could probably run past most enemies, but they’ll keep attacking. Clearing them makes you safer.
Monster hunter it’s the whole point of the game.
What games are you thinking of where fighting is pointless? I don’t think it’s “most” games.
Johnmannesca@lemmy.world 18 hours ago
KuroiKaze@lemmy.world 1 day ago
In Zelda One you definitely needed to kill them because there were several good items to purchase with the rupees.
JackbyDev@programming.dev 1 day ago
I don’t get this line of thinking… If you’re using arguments like “you can run past them but it’s safer to kill them so they stop attacking” how does that not apply to BotW/TotK? Obviously some eneny camps you ignore because they’re irrelevant, it is an open world game after all, all open world games are like that (many learned the hard way why you should ignore giants in Skyrim lol). But in areas where you’re trying to accomplish something, you “need” to kill them because they’re attacking. That’s still true.
You can’t say “I dislike the game because it doesn’t give me a reason to kill enemies” while saying “in Doom you don’t need to kill enemies but it’s easier if you do” when BotW/TotK are both easier if you kill enemies.
jjjalljs@ttrpg.network 1 day ago
I was hoping you would explain what you meant by “There’s not a reason to fight most enemies in most video games to be honest”. I don’t think that’s a true statement. I think most games do give reasons to fight enemies.
I haven’t played enough BotW to really weigh in on it, specifically.