Comment on Mina the Hollower: Release Date Announcement Trailer (October 31)
simple@piefed.social 1 week agoThen it's not for you. I find pixelart very charming, it's not just about hardware limitations.
Comment on Mina the Hollower: Release Date Announcement Trailer (October 31)
simple@piefed.social 1 week agoThen it's not for you. I find pixelart very charming, it's not just about hardware limitations.
Tattorack@lemmy.world 1 week ago
I know it’s not. It’s about a sizable portion of indie developers and gamers being stuck in past nostalgia.
caseyweederman@lemmy.ca 1 week ago
“UGH why do people write haikus any more, use the whole page you dummies, it’s not 1913 any more”
Tattorack@lemmy.world 1 week ago
Joe’s on you; I believe poetry is just pretentious writing.
ampersandrew@lemmy.world 1 week ago
There are a lot of types of games that are inherently not broken in their designs, and there are advantages to portraying the aesthetic in the same style, like quickly conveying to your audience where your inspirations came from so that they know what type of game it is. In a similar way, lots of games have moved on to a PS1 aesthetic these days.
Tattorack@lemmy.world 1 week ago
You’re… Not exactly disproving what I said or making a real case why it’s beneficial. On the contrary, you’ve only reinforced exactly what I’m talking about:
For quite a period, and still today, the indie scene is dominated by pixel art, because those people grew up with games that looked that way, and are still stuck there. But now the people who grew up with the PS1 are also capable of completing game projects, and they themselves are stuck in their past.
ampersandrew@lemmy.world 1 week ago
To which I said:
In a lot of ways, “they don’t make 'em like they used to”, so in addition to that art style helping to convey what kind of game they made, it also comes along with cost reductions for their art pipeline in a lot of cases. It doesn’t really make them “stuck in the past” when there were real advantages to how things used to get done.