. . . nobody at home actually runs VOIP . . .
Plenty of people used Skype and Vonage. Both were subverted because they have to assume NAT is there.
. . . quick game servers don’t need static . . .
But they do work better without NAT. That’s somewhat separate from static addresses.
My old roommate and I had tons of problems back in the day when we tried to host an Internet game of C&C: Generals behind the same NAT. I couldn’t connect to him. He couldn’t connect to me. We could connect to each other but nobody outside could. It’s a real problem that’s only been “solved” because a lot of games have moved to publisher-hosted servers. Which has its own issues with longevity.
twice_hatch@midwest.social 10 months ago
It would be handy for piracy to always know your friend’s IP addresses. Like friend-to-friend networks like Retroshare
Lv_InSaNe_vL@lemmy.world 10 months ago
And having a friend-to-friend piracy network absolutely pushes you into “power user” territory lmfao