Yeah, is a double edged sword. But if it makes more people to stick to the game rather than abandoning it, is nice.
My brother has Elden Ring for PS5 sitting on the shelf. The only serious playtime he’s had was a year ago when I visited him and made some character progress. Now, he keeps asking if I’ll play it again during my next visit. I always tell him, ‘No, I’m good-it’s a great game, but I’m coming over for peace and relaxation, not to get frustrated.
Ulrich@feddit.org 10 months ago
I usually start on easy mode and then steadily increase difficulty as I go. Nothing will make me refund a game faster than being 20 minutes in and dying 74 times in an impossible encounter. LoP is one of those games.
kadup@lemmy.world 10 months ago
That’s kinda the point of Souls games though. The encounter isn’t impossible, and once your skills and attitude change, you get through it - even though the encounter itself didn’t change a bit.
oxideseven@lemmy.ca 10 months ago
I’m a perfect game sure, but most of these are far from perfect. They often don’t explain mechanics, rely heavily on changing Metas, reflexes that some people just will not have no matter what their attitude or mindset is, and so on. Let’s have it, these games are FULL of jank.
At the end of the day, the “pros” don’t need to adjust their difficulty if they don’t want to. More options is never a bad thing.