Unless you are also complaining about it when white male characters are also surface-level, 2-D, copy-and-paste characters then all you are saying is “Only white male characters are allowed to be simple or a stereotype/trope.” Lets be honest, not every game needs a complex and well written character, and that is fine. If they choose to go that route it doesn’t matter what race, religion, or gender the character is in the first place. So it doesn’t matter if they are a white male.
Now I’m also not gonna shut down your solution without being constructive and providing my own solution, cause I don’t think quotas are the answer either. Instead we should be uplifting and empowering marginalized creators and game designers so that they can make more characters that they want to make. Which is generally characters they can relate to. If people want more characters that are women, then the game industry needs to become a safe space for women and empower them so they can provide more representation for characters. Same thing for any other demographic. That will make sure that these characters are being made in an aethentic and organic way, and not just being pumped out to meet a quota, but also isn’t restricting when marginalized demographics can be used as characters.
medgremlin@midwest.social 10 months ago
That’s why the trailer has me so hyped for this game. It looks like the game is going to be different because Ciri is the protagonist. Her experience, reactions, and approach to saving a young woman from being sacrificed are totally different than what Geralt’s would be. I hate it when games like Mass Effect are like “Oh! You can play as FemShep! That totally counts as representation!” even though it changes literally nothing about the story.
I want more games that actually address the real and significant differences in the experiences and perspectives of different characters. I’m always disappointed when there’s a “female” option that’s just a re-skin of the male character with no changes in how the character interacts with the world and the story. (This happens a lot in non-video game media too.)