This is an excellent point. An organisation the size of Sony is simply incapable of not attempting a live service hit as long as they have the resources to do so.
A smaller player can pursue a strategy where they gain profits from their (somewhat specialized) segement of the market. Sony lacks that flexibility due to their size.
Don_alForno@feddit.org 10 months ago
But then, why do they keep canceling them before release? They don’t know if they’d have been hits or failures.
Merva@sh.itjust.works 10 months ago
Of course we can’t really know what goes on behind the scenes. But obviously these kinds of games are designed by committee (namely board members). So every single detail is going to be dictated from above, and as new games are released by other publishers with new succesful features these dictates changes mid-production. I can’t but imagine that the development of live service games are a complete shitshow from start to finish.
So perhaps at some point they decide to get rid of the entire mess and start afresh, only for the process to beging again of course.
RedAggroBest@lemmy.world 10 months ago
Also worth noting that getting a live service game with enough infrastructure going to immediately make them millions is a significant startup cost on its own. picking the best project of them and then putting it in its own studio seems like a very smart way to do it.
Don_alForno@feddit.org 10 months ago
I’ve seen project managment in industrial fields, and now that you put it this way I can totally see it.