Comment on Game design question : how to make a "trapped" player character?

pulido@lemmings.world ⁨2⁩ ⁨weeks⁩ ago

Pretty sure your concept is flawed from the start.

It might sound nice as a ‘what-if’ scenario, but as soon as you get into any of the details, it falls apart and hopefully shows us why games and stories are typically focused on the people doing something.

Now, if you want something a bit more likely to succeed, you can make a “Damsel in Distress Simulator.” From the get-go, you can start to think of gameplay mechanics like combing your hair, talking with guards, taking care of birds, etc etc. The ideas just flow, instead of trying to fit a square peg into a round hole.

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