Comment on Cities Skylines 2, Kerbal Space 2, Planet Coaster 2, Frostpunk 2... What Went Wrong?

Konraddo@lemmy.world ⁨3⁩ ⁨days⁩ ago

A great product does not necessarily mean there is a winning formula though. We have a trash sequel when the new game does not do something that the existing game does. Even worse, the existing features are locked behind additional payment, so why would players not continue to play the existing game?

KSP 2 - Let’s forget the technical disaster. A lot of features are missing at the start. You could argue that it’s in early access, but why would I pay for a product that does less? Then we add in the many bugs and performance issues, and you know it’s game over.

Cities Skylines 2 - Again, you can’t do everything you already can in CS1. Plus, the first game is supported by a huge number of mods. There’s really no reason to play the new title. Again, it does not perform any better.

This is a weird take but I think remake or remastered these days are more like sequels than sequels, just because they keep the story and mechanics.

I find that game developers or many businesses try to reinvent the wheel when there’s no reason to. Say the Subnautica sequel, why waste money on voice over, add a land mass, cut the beloved submarine, shorten the story and overall map size, all that. I will never understand and sincerely hope the next Subnautica title does not reinvent the wheel.

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