Comment on [Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems
BlameTheAntifa@lemmy.world 11 months agoSo it’s because the developers paid attention to optimization and polish to ensure the game ran well on the largest number of devices.
My point exactly. It’s not the engine, it’s what you do with it and how you do it.
Chronographs@lemmy.zip 11 months ago
It’s because there’s a lot more optimization you can do on a fighting game vs a big open world, it just doesn’t have to render that much comparatively.
BlameTheAntifa@lemmy.world 11 months ago
Exactly. It’s not the engine, it’s what you do with the engine.