Comment on [Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems
Chronographs@lemmy.zip 3 weeks agoNo I’m saying that it being a fighting game meant that it’s much easier to optimize because you have such a fixed camera angle and few characters on screen.
BlameTheAntifa@lemmy.world 3 weeks ago
So it’s because the developers paid attention to optimization and polish to ensure the game ran well on the largest number of devices.
My point exactly. It’s not the engine, it’s what you do with it and how you do it.
Chronographs@lemmy.zip 3 weeks ago
It’s because there’s a lot more optimization you can do on a fighting game vs a big open world, it just doesn’t have to render that much comparatively.
BlameTheAntifa@lemmy.world 2 weeks ago
Exactly. It’s not the engine, it’s what you do with the engine.