No I’m saying that it being a fighting game meant that it’s much easier to optimize because you have such a fixed camera angle and few characters on screen.
Comment on [Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems
BlameTheAntifa@lemmy.world 11 months agoSo what you’re saying is that Tekken being a fighting game just magically made a “bad engine” run well?
Chronographs@lemmy.zip 11 months ago
BlameTheAntifa@lemmy.world 11 months ago
So it’s because the developers paid attention to optimization and polish to ensure the game ran well on the largest number of devices.
My point exactly. It’s not the engine, it’s what you do with it and how you do it.
Chronographs@lemmy.zip 11 months ago
It’s because there’s a lot more optimization you can do on a fighting game vs a big open world, it just doesn’t have to render that much comparatively.
BlameTheAntifa@lemmy.world 11 months ago
Exactly. It’s not the engine, it’s what you do with the engine.
XM34@feddit.org 11 months ago
Fighting games would run well on a fing smart fridge. They’re by far the least performance hungry game genre. There is no live loading of assets, the Background scenery is 100% static and there are usually just two characters on the screen on any given moment. It would take actual effort to fck up the performance of something so simple
BlameTheAntifa@lemmy.world 11 months ago
Right. So it’s not the engine, but what you do with it.