Comment on Weekly Recommendations Thread: What are you playing this week?
Quetzalcutlass@lemmy.world 1 week agoI’m in the middle of a playthrough right now, and while I’m enjoying it (I originally came to this thread to post about Remnant 2, then read your comment and realized I agreed with every single thing you said), it’s frustrating how they chose to design things. The games had great intentions held back by poor implementation.
They wanted to make the game replayable, but they did so by artificially limiting what you could encounter in a single playthrough. For completionists this is torture. For one-and-done players it could be a deal breaker.
They wanted endless exploration, but the random maps make exploring unrewarding. I lost count of the number of interesting map features I explored that ended up being completely empty aside from common enemies and some smashable pots (which are empty 90% of the time and drop a paltry amount of basic currency when they aren’t). Remnant 2 is at least way better about this than the first, where the maps were a chore to get through.
They knew one of people’s favorite things about Souls games is piecing things together from obscure clues, so designed the game in a way that the entire playerbase would work together to learn how to unlock everything. The downside is that obtaining many basic things like classes and gear require ARG-level shenanigans (plus a hefty dose of luck), and if you don’t use a wiki you’ll miss some of the game’s best content.
I love the gameplay, the lore, the characters, the visual and sound design, but I’m left with the unpleasant feeling that these games would have been significantly better if they dropped half of what made them unique in the first place.