Uh, enemies are actually less bullet spongey on high difficulties, just like the player. Some humans have armor that you have to either spend bullets shooting off or shoot around by aiming at unarmored portions, but enemies typically go down really quick.
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bluespin@lemmy.world 4 days agoI enjoyed nearly everything about this game but really disliked how bullet spongey the enemies are, especially on high difficulties. It kept me from enjoying the gameplay and bounced me from the whole series, honestly
VindictiveJudge@lemmy.world 4 days ago
bluespin@lemmy.world 4 days ago
Wow, I didn’t realize. I must’ve been playing on a lower difficulty than I remember. Thanks for clarifying
Coelacanth@feddit.nu 4 days ago
I played 2033 and Last Light on Ranger Hardcore and didn’t really feel the bullet sponge issue, at least in 2033 (haven’t played Exodus yet). There are some tanky enemies but I think they’re mostly meant to be avoided rather than fought.
Also I’m pretty sure on higher difficulties both you and the enemies deal more damage so while you die easier there are also fewer bullet sponges. If anything I think the bullet sponge phenomenon occurs on Easy, bizarrely enough. Someone correct me if I’m wrong.
30p87@feddit.org 4 days ago
Idk what you both mean with spongey, especially human enemies have a pretty good hitbox imo. And yeah, on high difficulties enemies are basically one(head)shot, and you are twoshot. So pretty realistic, and even easier than easy difficulty in that regard, if you know the game and can aim quickly. Or you just stealth 95% of the time.
Coelacanth@feddit.nu 4 days ago
Spongy isn’t related to hitboxes, just means taking many bullets to kill. I think there are only two in 2033
spoilers
Demons and Librarians
and they are meant to be avoided anyway I think.
30p87@feddit.org 4 days ago
spoiler
Yeah… Killing a Librarian is basically something you do once out of curiosity, and after you burn through two molos, a grenade and 60 bullets you reload your last save. And I don’t think there’s a single demon that’s actually killable. Only the initial/final one takes a certain amount of damage, scriptedly. And you have enough ammo spawning there anyway.