I felt similarly. Exploring is just another thing to "do" to get credits/nanites. It was cool to see genuinely new things like the huge Dune-styled worms but once you see one you've seen them all.
That extends to base building too. I have no reason to build a base anywhere else in the galaxy once I have a capital ship that does all my crafting for me. Except resource collecting, I guess. But meh, different strokes for different folks. I don't think there's been a non-MMO continually-updated game that I've come back to as often as NMS but coming back is usually pretty short-lived.
EnglishMobster@kbin.social 1 year ago
This is the core issue with all procgen games, IMO.
You are promised "infinite exploration", but in truth there are countable variants of the procgen algorithm. Once you see all those variants, you've effectively seen everything. Sure, you'll see small variations, or new ways to combine the existing variants... but when you see all the "tricks" the veil falls.
iHUNTcriminals@lemm.ee 1 year ago
So it’s like using mainstream
social mediaentertainment, and politics.theterrasque@infosec.pub 1 year ago
I firmly believe procgen can be good, but the games featuring it heavily are very bland. The potential is there though, I’m sure of it.